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Hole Jam

Physics-based arcade game with the satisfying feeling of swallowing physical objects with 3D black holes. Simple to play but requires dexterity to avoid colored objects.

TL;DR: Hyper-casual physics puzzle on Unity with drag & hold controls, black hole sucks objects and swallows game mechanics.
2025
TBD
2-3 people
Client:Voodoo
Hole Jam

Screenshots

Hole Jam - Screenshot 1

35%+

D1 Retention

12%+

D7 Retention

5+ min

Session Length

Tech Stack

Frontend

Unity

Features

Game Client (Unity)

Physics-based hyper-casual game

Core Loop

Move the hole → Vacuum white blocks → Avoid colored blocks → Clean up → Next Level

Level Concepts

The Tower, The Domino, The Pendulum levels

Obstacles

Static blocks and colored objects move on their own

Monetization

Rewarded, Interstitial, IAP

Technologies

UnityMobile GameVoodooHyper-casualPhysicsPuzzleArcade

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